Submit a hang

Official competition standards

Official dead hang rules

Film one clip. Hang from almost anything. Verified is a regulation bar and the right form.

How to film

What every hang needs

All hangs need a continuous, unedited clip showing your full body in frame from start to finish.

Open board

Standard dead hang

Guinness-style two-hand dead hang. This is the open board.

Two hands on the bar, overhand grip, feet free. The clock runs while both hands stay in contact with the bar.

A hand may stretch, open, or shift as long as skin is still touching the bar.

Unverified: a quick regrip can still count as a standard dead hang.

Verified: both hands stay on. If a hand comes off, that hang is alternating, or keep it unverified standard.

Two paths

Unverified vs verified

Hang from almost anything, or go official regulation. Pro is verified 18+. Under 18 who hit the same times are Youth Pro.

Unverified

Bar, ledge, knurl, grip. Almost any hang surface. Ranks you on the board.

Verified

Regulation bar, about 1.25 in / 32 mm. Close-up in the same clip helps. Reviewer can call a standard steel bar from the clip if it is obvious (no pads). The hang has to match the type.

Formats

Hang types

Open a type for the rule. Open board is the standard dead hang. Specialty times: hang types and specialty tiers.

Open board 1
Standard dead hang

Two hands, overhand, feet free. A hand may stretch or open as long as skin stays on the bar. Unverified can take a quick regrip. Verified both hands stay on, or it is alternating. Deep elbow bend is an active hang. See the Standard dead hang section above.

Arms 7
Active hang

Two hands, feet free. Shoulders packed and live. Deeper elbow bend is allowed. A set-angle lock-off is its own type. If the chin comes to the bar, it is a chin-over-bar hold, not an active hang.

One-arm

One working hand on the bar. Free hand stays off the bar and does not assist. Clock starts when the free hand is off and feet are free. The hang ends when the working hand comes completely off. Skin still touching counts.

Alternating one-arm

Start on one arm, then switch. Each switch needs a full hand off the bar. Skin still touching is not a switch. No two-hand rest. Clock runs through the switches until a foot touches or both hands leave.

90-degree lock-off

Two hands, overhand, feet free. Both elbows stay near 90 degrees. A slide into a dead hang, a pull to chin-over-bar, or a foot touch ends the hold. Separate board. Does not change open rank or Grip Age.

120-degree lock-off

Two hands, overhand, feet free. Both elbows stay near 120 degrees (open L). A slide to nearly straight arms, a close to 90 degrees, or a foot touch ends the hold. Separate board.

One-arm 90-degree lock-off

One working arm locked near 90 degrees. Free hand off and not assisting. A slide into a one-arm dead hang, a pull to chin height, or a foot touch ends the hold.

One-arm 120-degree lock-off

One working arm locked near 120 degrees (open L). Free hand off and not assisting. A slide to a straight-arm one-arm hang, a close to 90 degrees, or a foot touch ends the hold.

Fingers 5
Four-finger

Two arms. Index through pinky on the bar. Thumbs off. Hang ends when a working finger comes completely off. Skin still touching counts.

Three-finger

Exactly three fingers per hand the whole hang. Unused digits off, including thumbs. Hang ends when a working finger comes completely off.

Two-finger

Exactly two fingers per hand. Unused digits off. Hang ends when a working finger comes completely off.

One-finger

One finger per hand. Same digit on both hands (both index, both middle, and so on). Everything else off. Hang ends when a working finger comes completely off.

One-arm finger hangs

One working hand. Two-finger or one-finger. Free hand off and not assisting. Unused digits off. Hang ends when a working finger comes completely off.

Weighted 4
Weighted hang

Two-arm dead hang plus visible added load (plates, belt, or vest). Enter added weight only, not bodyweight plus load. Board ranks by time. Load must stay on for the whole hang.

Weighted towel hang

Towel hang plus visible added load. Grip the towel, not the bar. No stirrup knots. Enter added weight only. Board ranks by time. Load must stay on for the whole hang.

Most weight in 30 seconds

Hold at least 30 seconds with visible added load. Heaviest added weight wins. Extra time does not beat more weight. Enter added weight only.

One-arm and finger load

Same time or 30-second load boards, one-arm or fingers. Load must be visible. Enter added weight only. Free hand off on one-arm versions.

Other grips 6
L-sit hang

Thighs stay at or above parallel to the floor (hip angle 90 degrees or tighter). The hang ends when a thigh drops below parallel, a knee tucks past a soft bend, a foot touches, a hand leaves, or a kip unloads the shoulders. Official time is the last full second before the break. Full tables: hang types and specialty tiers.

Towel hang

Two towels over a bar. Grip the towel, not the bar. No stirrup knots, wraps that lock the hand, or gloves. Verified towel hangs need a regulation bar under the towels.

Chin-over-bar hold

Chin stays clearly above the bar the whole time. If it drops to bar height, the hold ends. Feet free. No kipping to reset the chin.

Underhand hang

Both palms toward you. Feet free. Same contact rule as the dead hang: skin on the bar counts, full hand off ends it. Does not count on the open board.

Mixed-grip hang

One overhand hand and one underhand hand. Feet free. Same contact rule. Does not count on the open board.

Hangboard hang

Two hands on a fingerboard or hangboard, not a round pull-up bar. Call the hold (edge, pocket, sloper). Hang ends when a working finger or hand comes completely off. Does not count on the open board.

Fine print

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